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A Lonely Sharkmarine

This was a pleasant personal project for myself to dive into Technical art with Blender's shader editor. Here, I focused on understanding creating procedural water caustics, bedrock textures and enhancing them with volumetric underwater light to bring out the surrealism.

It really started out with just the bubbles of the missile. But before I knew it, I was in a rabbit hole figuring out volumetric water to procedural textures after watching tutorials on Youtube.

As someone who came from Maya and 3DS, this was such an enriching project and I highly encourage others to try out Shaders for themselves, its not as a scary as one might think when we have accesss to online resources to get a far headstart!

Turntable with Water Caustic Shaders

Wireframe  Base Model

Wireframe Base Model

Turntable with no VFX

Still render 1

Still render 1

Still render 2

Still render 2

Shader pile

Shader pile