Project Edo is a final year project that was completed by a group of 6 artists with inspirations from games such as Ghost of Tsushima and Sekiro: Shadows Die Twice. The project was mainly done in Unreal Engine and the assets were created with various other software
I was responsible for multiple assets for the project, including designing the spider's 2D concept art and creating the giant statues in the environment in 3D softwares using Maya, Zbrush & Substance Painter. Additionally, I was one of the two SFX artist in the group
My teammates include:
Technical Animator (rigging, animation and locomotion in UE4), final layout
https://www.artstation.com/mattathias
Character artist, props artist & VFX artist
https://www.artstation.com/alamak
Creature artist & environment artist
https://www.artstation.com/floppywhale
Technical artist (procedural environment elements, fx) & Lighting artist
https://www.artstation.com/joviheng
Cinematic walkthrough of our environment