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Project Edo

Project Edo is a final year project that was completed by a group of 6 artists with inspirations from games such as Ghost of Tsushima and Sekiro: Shadows Die Twice. The project was mainly done in Unreal Engine and the assets were created with various other software

I was responsible for multiple assets for the project, including designing the spider's 2D concept art and creating the giant statues in the environment in 3D softwares using Maya, Zbrush & Substance Painter. Additionally, I was one of the two SFX artist in the group

My teammates include:

Technical Animator (rigging, animation and locomotion in UE4), final layout
https://www.artstation.com/mattathias

Character artist, props artist & VFX artist
https://www.artstation.com/alamak

Creature artist & environment artist
https://www.artstation.com/floppywhale

Technical artist (procedural environment elements, fx) & Lighting artist
https://www.artstation.com/joviheng

Cinematic walkthrough of our environment

Buddha Statue in Substance painter

Buddha Statue in Substance painter

Buddha Statue in Vray

Buddha Statue in Vray

Low poly - Giant Buddha

Low poly - Giant Buddha

Tamonten in Vray

Tamonten in Vray

3D sculpt of Tamonten statue

3D sculpt of Tamonten statue

Low poly - Tamoten

Low poly - Tamoten

Komokuten Statue in Vray

Komokuten Statue in Vray

Low poly - Komokuten

Low poly - Komokuten